How to code using object-oriented language such as:
In this course, you’ll learn how to use the following software - which is standard across the industry:
Master the world’s top 5 programming languages:
And learn other industry-standard software:
Learn the basic skills of writing HTML5, XHTML and CSS by hand, the fundamental skills to create websites and the principles of good web design. Industry standard practices will be taught such as using proper naming conventions, manipulating and optimising images for the internet, writing basic web-pages using divs and CSS, providing navigation and creating interactive, functioning web-sites.
Learn to apply fundamental programming concepts, basic variables, constants and functions to build small programs.
Learn essential skills in the conceptualisation and techniques of programming and software design. Learn techniques for designing and implementing algorithms as computer programs using a high-level programming language as well as techniques such as debugging and testing, basic design elements of programming and how to construct solutions using specifications.
An introduction to Information Systems (IS). You’ll analyse the theories and applications Information Systems have for business solutions and explore the technology aspect of Information Systems including how to fully develop one.
An introduction to basic concepts and principles of database systems to emphasise the importance of a well-designed database in practice. Learn how data is structured and managed within a relational database.
Learn the critical steps to design conceptual and relational models and implement these using basic DDL-SQL commands. Basic and advanced DML-SQL commands are also presented to enable retrieving accurate information from the database.
Learn to create and use classes to build object-oriented programs including objects and interfaces; basic structures; special member functions; declarations and statements; standard libraries; and exception handling.
Gain the skills and knowledge to design sound structured computer programs and move into a detailed examination of object oriented analysis and design using the Unified Modelling Language (UML). You will also develop an understanding of the concepts and application of UML to software development, and will have opportunities to use UML for software creation while developing further understanding of software concepts and problem solving approaches. The role of software engineer and the software development lifecycle will also be covered.
An introduction to a wide range of terminology and tools that have a particular use in Computer Science. The emphasis is placed on reasoned arguments and clarity of exposition as well as algebraic and computational skills. Topics covered in this unit include Sets, Mathematical Induction, Big O Notation, Logic, Predicate Calculus, Graphs, Linear Recurrence Relations, Sorting Methods, Relations and Partial Ordering.
An introduction to the basic concepts and operations of telecommunication networks. The focus is on the network technologies and protocols including the TCP/IP and OSI network layers, transmission and switching basic, access networks, internet, data networks (LANs, wireless LANs, WANs, etc.), network security and management.
An introduction to current enterprise computing concepts – including main components of the enterprise computing environment such as client/server relationships and component-based and service-based oriented architectures. It also enables students to appreciate and understand the differences between the various cloud platforms.
Learn the basic principles of project management - including how to manage projects for delivery on-time, on-budget and on-quality.
This course continues the examination of object-oriented programming using Java. It also introduces graphical user interface development using Java. Students learn the fundamental principles of interface development and are then required to apply these in the development of a program with a graphical interface this course also examines database connectivity and network application development using Java.
Learn the basic principles of software requirements, analysis and design. The objectives are to establish requirement analysis and design templates where more detailed material regarding specific aspects of requirements and design techniques and issues fit. In doing so students will apply their skills and knowledge of understanding requirements, a range of modelling techniques, methodologies and approaches.
Learn how to analyse the interface requirements of a system, review and apply industry tools and techniques and evaluate whether a solution has met its requirements. Students will learn wireframing, testing and debugging and the interaction between form and function.
Learn basic theory, technologies and design principles for mobile application development. Topics include introduction to android programming, android development tools (android studio) and basic layout and interface for mobile and tablet.
This subject provides students with more advanced skills in developing websites in HTML5, XHTML and CSS. Students will apply their skills to: creating a complex web-site structure; using naming conventions; manipulating images for the internet; writing basic web-pages using tables and divs; providing navigation; create interactive, functioning web-sites. Students must include more complex features of HTML5 (e.g. canvas). Students are required to use jQuery Mobile development framework and PHP for all site development.
This subject is the first part of a two-term project. It aims to prepare students for career roles in a particular ICT discipline or focus area. Students will select a topic of interest and will work individually (recommended) or within a team of two or three, with supervision.
This project is strongly recommended to be taken only in final year, because students will be required to apply knowledge obtained from subjects delivered in the first two years in order to deliver satisfactory outcomes for this final Advanced Studio project. In Advanced Studio 1, students will consult with their supervisor to finalise their topics, develop a methodology, plan their milestones for both trimesters, and complete their research, literature review, analysis, and high level design phases of the project.
Learn advanced technologies, application and effective user interface for iOS mobile. Topics include mobile application framework, Pattern and Human Interface design and App Design and Store
This subject allows students to work either individually or as a team on an actual outside project for a client. Students will be assessed either as individuals or as team members as part of their team and based on the entire project. Members of teams will however be responsible for the provision and completion of their own allocated task responsibilities within the project. The final assessment of the completed project will be in part based on feedback and input from the client.
Students learn to identify the programming, framework and environmental options that are available for developers and gives them a chance to develop a cross- platform application of their own that can be deployed across a range of devices and platforms.
This subject introduces data-driven programming, which is a programming model where data self controls the application flow. It expands on the students application development skills, especially backend application development. This subject specifically addresses the technical skills and business knowledge required to develop a simple data-driven mobile application. Topics include server-side development methodology, database connectivity and basic APIs. Students will study information security issues and system security implementation and control to maintain information confidentiality, as well as the ability to protect data from unauthorized access through an application.
This subject is the second part of a two-term project. Students must successfully complete Advanced Studio 1 in order to enrol in this subject. In Advanced Studio 2, students continue their projects from Advanced Studio 1, and complete their projects with low level design, implementation, prototype and final presentation according to a timeline and plan as set in Advanced Studio 1. The whole project encourages students to properly complete a project of their own, following industry processes, standards and disciplines in order to prepare students for career roles in their focus area.
Students may choose an elective from the approved elective subject list. Electives are subject to availability and certain electives have pre requisites. For descriptions please see the elective subject descriptions page.