Next intake starts Feb 7: Learn More! 



Master storytelling, production, techniques and gain real world experience


  • Develop compelling stories through logline, treatment, script, storyboard and animatics production.
  • Design principles & techniques, imbue a story with colour, texture, layout & props.
  • Edit photography & film for multiple screen platforms.
  • Record, process and implement sound and learn the the principles for effective sound design.

Animation & Motion

  • Create motion graphics & basic animation.
  • Design and develop animated characters, through timing, movement, composition, background art, texturing and lighting.
  • Design and create virtual worlds using best-practice principles.


  • Work with speed & efficiency and collaborate effectively under real-world pressure on industry briefs.
  • Learn industry-standard software and applications.


Learn industry-standard software

  • Adobe Creative Suite
  • Substance Painter
  • Autodesk (Maya, 3D Studio Max & Mudbox)
  • Pixelogic Zbrush
  • Unity & Unreal Game Engines
  • Foundry Nuke Compositing



Beyond the obvious opportunities at big international animation houses like Pixar and Dreamworks, there are plenty of places where a skilled animator is welcomed. Visual effects now make up a major portion of the media we consume, whether that’s on the big screen in a cinema or a pop-up ad in our internet browser. The advertising industry uses a lot of animations, from friendly aliens selling insurance to wacky animals promoting breakfast cereal, and seemingly unrelated industries such as architecture and education often make use of animators’ skill sets.

Every time you see one of those pop-ups on TV to tell you what’s coming up, or an information visualisation with a voice-over that explains a complex topic, someone was paid to create it. Once you start looking, you’ll see animations all around you!

Career animators often don’t complete the whole process within a work, instead specialising in a particular step along the production pipeline. You might find yourself working as a character designer, storyboard artist or compositor.

Specific Roles

  • 3D Artist
  • 3D Modeller
  • 3D Sculptor
  • 3D Lighter
  • 3D Rigger
  • 3D Technical Director
  • 3D Creature / Character Animator
  • Compositor / VFX Artist


Year 1


Understanding the principles of story telling and design

Digital Storytelling

Learn how to use storytelling elements such as plot and character to make engaging films and games. Students will learn the steps of developing an idea to a point that it can be produced. These steps include development of logline, treatment, script, storyboard and animatic. Students will also discuss interactive digital storytelling and the opportunities different types of media can offer.

Creative Drawing

Learn the elements of all art creation such as line, form, colour, texture, value and shape as well as different creative drawing styles using various techniques. Students will also be challenged to venture out of their comfort zones and broaden their understandings of styles and mediums, as well as develop their knowledge of theory and research on successful creative drawing.

Shooting and Editing

The key focus of this subject is the fusing of three elements: photography, cinematography and editing. In engaging with best practice and widely used industry techniques, ‘Shooting & Editing’ challenges students to take a quick glimpse of screen production. A key learning outcome is that students produce their own material, photographs and videos, and edit them for multiple modern screen media platforms.


Learn the processes used in animation. Explore the basic concepts and crafts of character design such as character animation, timing, movement, composition and background art.

Screen Language

Analyse and critique digital media using a theoretical framework of ‘Entertainment’. Learn how to differentiate genre and forms of narrative communicative meaning, and how to critique narrative structure and visual style in depth. Elements of storytelling (e.g. theme and motif, design elements, mise en scene) are incorporated into the studies as well visual coding within digital media.

Digital Images

Acquire a solid foundation of skills using industry standard graphic applications that include vector, pixel and image & text layout software applications such as Adobe CS products including Illustrator and Photoshop.

Game Design

Learn the principles of game design and how to apply these effectively to your own games. Review case studies of traditional and electronic games to modern games and contemporary industry standards. The outcome will be the ability for the student to design engaging and effective games and game mechanics.

Introduction to 3D

Students will learn the basic underlying principles required to create their first 3D models and animations. Students will learn using industry standard software: 3D interface navigation, basic 3D tools and techniques, character design, modeling tools, texturing, lighting, animation and rendering methods.

Year 2


Build the virtual characters and worlds that you’ve always dreamed of

Digital Pathways

Learn the pathways art has taken, influenced by remarkable individuals, culture, philosophy and historical events, to get to its contemporary forms. Develop an informed and knowledgeable vocabulary which will give you the ability to critique, discuss and review a wide range of visual culture and contemporary art practices. These tools and insights will enable students to better understand, and use contemporary aesthetics in digital media.

Digital Audio Design

An introduction to the creative and technical aspects of sound in digital media. Build expertise in recording sound, processing sound and implementing it in a range of contexts. Learn to apply sound design principles which enhances and compliments communication, meaning and emotion in their works.

3D Animation

Build on the skills you gained from Intro 3D. You’ll develop a primary focus on animation and secondary focus on rigging. You’ll learn basic and intermediate animation theories and techniques and will apply the 12 principles of animation.

3D Modelling

Learn modelling and sculpting techniques to create organic and inorganic 3D models. Work with advanced 3D techniques and texturing including Z-Brush ,Advanced 3D techniques, Industry standard workflows, organic and inorganic modelling, texturing and model presentation.




Entertainment and Media

Examine the role of entertainment and media in interactive media, build understanding of the key characteristics of entertainment, the history and evolution of different forms of entertainment. Explore the trends and issues that are shaping the global entertainment market, the role of producers in the commercialisation of the entertainment industry and the impact upon contemporary audiences.

Design Principles

Learn the fundamental design principles such as colour, tone, shape, rhythm and texture and how to apply these principles across a range of contexts. Learn how to rationalise conceptual designs, be involved in constructive criticism activities in a professional and productive manner, and develop your own voice through exploration of design knowledge and theory.

Elective 1

Students may choose an elective from the approved elective subject list. Electives are subject to availability and certain electives have pre requisites. For descriptions please see the elective subject descriptions page.


Advanced 3D Animation

Learn in-depth principles of performance animation to breathe life into your characters through the use of both age old and cutting edge animation techniques. A primary focus will be on facial and full body performance animation.

Year 3


Take your toolbox into the real world

Decoding Media

Learn how to assess and critique a range of mass visual media including movies, TV, games and the internet. Learn how to source, interpret and apply qualitative and quantitative research methods and build understanding of the impact of politics, society and culture in an interactive media environment.

Electives 2, 3, 4

Students may choose an elective from the approved elective subject list. Electives are subject to availability and certain electives have pre requisites. For descriptions please see the elective subject descriptions page.

The Forge

Under workplace-like pressure, learn to combine your knowledge, skills and attitudes to fulfil a professional brief. The aim of this subject is to developing speed and efficiency, challenging students to succeed, fail, experiment and learn more about themselves and others, while working under conditions that more closely resemble a workplace. Where possible, students are mentored, critiqued and assessed by industry professionals.

The Launchpad

This subjects helps students search for employment and prepare themselves for employment. It is also meant to compliment “The Forge” explicitly teaching soft skills implicitly practiced in the projects.

Student Work


Apply Now

The next intake date for 2022

Monday 7 February 2022

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