Back

Bachelor of Interactive Media focus on Game Design

Game Development Courses | Game Design Courses

Outcomes

-

Create engaging games for various platforms and audiences with industry tools and techniques

Storytelling and Design Fundamentals

  • Compel audiences using storytelling elements such as plot and character in games.
  • Fundamental design principles of form, colour, tone, shape, rhythm & texture & techniques for application across a range of contexts.
  • Production and editing of photography & videos for multiple modern screen media platforms.

Game Development

  • Learn the concepts and craft of character design such as animation, timing, movement, composition and background art, as well as texturing and lighting.
  • Principles for effective sound design plus how to record, process and implement sound.
  • Design and program engaging and effective 2D and 3D games and create virtual worlds using world’s best-practice principles.
  • Learn industry-standard software and applications.

Software

Learn industry-standard software

  • Adobe Illustrator
  • Adobe Photoshop
  • Adobe Premiere Pro
  • Unity Game Engine
  • Z Brush
  • Mudbox
  • Toonboom
  • 3DSmax
  • Autodesk Maya

Careers

-

A market worth nearly $100B, Australia accounts for 47% of the global market.

Australian digital games industry has earned a reputation for quality and continues to make an international impact disproportionate to its size, accounting for 47% of the global market – so the career opportunities for graduates are extraordinary!

From world-class game development studios in Australia to the excitement of launching your own indie studio, to helping brands across a variety of sectors navigate gamification to engage with their customers. You could find yourself creating the next viral hit for people to play on the train to work!

Specific Roles

  • 3D Artist
  • Creative & Art Director
  • Creative Technologist
  • Game Designer
  • Game Developer
  • Illustrator / Cartoonist
  • Interactive Designer
  • Interface Designer
  • Level Designer
  • Mobile App Developer
  • Modeller
  • Motion Graphics Designer
  • Multimedia Director
  • Product Designer
  • UI/UX Designer
  • Visual Artist
  • Visual Effects Artist

Curriculum

Year 1

-

Understanding the principles of story telling and design

Digital Storytelling

Learn how to use storytelling elements such as plot and character to make engaging films and games. Students will learn the steps of developing an idea to a point that it can be produced. These steps include development of logline, treatment, script, storyboard and animatic. Students will also discuss interactive digital storytelling and the opportunities different types of media can offer.

Creative Drawing

Learn the elements of all art creation such as line, form, colour, texture, value and shape as well as different creative drawing styles using various techniques. Students will also be challenged to venture out of their comfort zones and broaden their understandings of styles and mediums, as well as develop their knowledge of theory and research on successful creative drawing.

Shooting and Editing

The key focus of this subject is the fusing of three elements: photography, cinematography and editing. In engaging with best practice and widely used industry techniques, ‘Shooting & Editing’ challenges students to take a quick glimpse of screen production. A key learning outcome is that students produce their own material, photographs and videos, and edit them for multiple modern screen media platforms.

Animation

Learn the processes used in animation. Explore the basic concepts and crafts of character design such as character animation, timing, movement, composition and background art.

Screen Language

Analyse and critique digital media using a theoretical framework of ‘Entertainment’. Learn how to differentiate genre and forms of narrative communicative meaning, and how to critique narrative structure and visual style in depth. Elements of storytelling (e.g. theme and motif, design elements, mise en scene) are incorporated into the studies as well visual coding within digital media.

Digital Images

Acquire a solid foundation of skills using industry standard graphic applications that include vector, pixel and image & text layout software applications such as Adobe CS products including Illustrator and Photoshop.

Game Design

Learn the principles of game design and how to apply these effectively to your own games. Review case studies of traditional and electronic games to modern games and contemporary industry standards. The outcome will be the ability for the student to design engaging and effective games and game mechanics.

Year 2

-

Build on your design skills to start and start creating basic games

Digital Pathways

Learn the pathways art has taken, influenced by remarkable individuals, culture, philosophy and historical events to get to its contemporary forms. Develop an informed and knowledgeable vocabulary which will give you the ability to critique, discuss and review a wide range of visual culture and contemporary art practices. These tools and insights will enable students to better understand and use contemporary aesthetics in digital media.

Design Principles

Learn the fundamental design principles such as colour, tone, shape, rhythm and texture and how to apply these principles across a range of contexts. Learn how to rationalise conceptual designs, be involved in constructive criticism activities in a professional and productive manner, and develop your own voice through exploration of design knowledge and theory.

Digital Audio Design

An introduction to the creative and technical aspects of sound in digital media. Build expertise in recording sound, processing sound and implementing it in a range of contexts. Learn to apply sound design principles which enhances and compliments communication, meaning and emotion in their works.

2D Interactivity

Learn the fundamentals of programming by making a game. Throughout the subject students must utilise problem solving, programming logic and calculations to create fun and exciting interactive projects. A range of theories and research findings on 2D interactivity are included to ensure students gain a solid grounding in important models and tools needed to address common design challenges.

Entertainment and Media

Examine the role of entertainment and media in interactive media, build understanding of the key characteristics of entertainment, the history and evolution of different forms of entertainment. Explore the trends and issues that are shaping the global entertainment market, the role of producers in the commercialisation of the entertainment industry and the impact upon contemporary audiences.

Elective 1

Students may choose an elective from the approved elective subject list. Electives are subject to availability and certain electives have pre requisites. For descriptions please see the elective subject descriptions page.

Virtual Worlds

An introduction to the principles of digital environment design including interactive games, virtual simulations, and architecture. Learn to design and create virtual environments using industry-standard software.

Game Development

An introduction to industry-standard 3D game software to enable students to games and major projects. The subject involves learning object oriented programming to design and develop interactive games. Upon successful completion of this subject, students will be able to operate a game engine proficiently to develop simple 3D games, become familiar with programming fundamentals and most importantly develop their problem solving skills.

Year 3

-

Take your toolbox into the real world

Decoding Media

Learn how to assess and critique a range of mass visual media including movies, TV, games and the internet. Learn how to source, interpret and apply qualitative and quantitative research methods and build understanding of the impact of politics, society and culture in an interactive media environment.

Electives 2, 3, 4

Students may choose an elective from the approved elective subject list. Electives are subject to availability and certain electives have pre requisites. For descriptions please see the elective subject descriptions page.

The Forge

Under workplace-like pressure, learn to combine your knowledge, skills and attitudes to fulfil a professional brief. The aim of this subject is to developing speed and efficiency, challenging students to succeed, fail, experiment and learn more about themselves and others, while working under conditions that more closely resemble a workplace. Where possible, students are mentored, critiqued and assessed by industry professionals.

The Launchpad

This subjects helps students search for employment and prepare themselves for employment. It is also meant to compliment “The Forge” explicitly teaching soft skills implicitly practiced in the projects.

Student Work

blueline

Apply Now

The next intake date for 2017

Monday 30 October

Apply Now →