Back

Bachelor of Interactive Media focus on 2D Animation

2D Animation Course | Study 2D Animation

Outcomes

-

Learn the art of animation underpinned by a strong foundation of design, filmmaking and game design principles

Storytelling and Design Fundamentals

  • Compel audiences using storytelling elements such as plot and character in games.
  • Fundamental design principles of form, colour, tone, shape, rhythm & texture & techniques for application across a range of contexts.
  • Production and editing of photography & videos for multiple modern screen media platforms.

Animation

  • Principles for effective sound design plus how to record, process and implement sound.
  • Create motion graphics & prepare files for animation.
  • Plan, animate and composite a professional level 2D Animation.
  • Work with speed & efficiency and to collaborate effectively under real-world pressure on industry briefs.
  • Learn industry-standard software and applications.

Software

Learn industry-standard software

  • Adobe Illustrator
  • Adobe Photoshop
  • Adobe After Effects
  • Adobe Premiere Pro
  • Toon Boom Harmony
  • Adobe Animate CC
  • Pro Tools

Careers

-

Even if your ultimate dream is to work for a big production company like Disney, there are a multitude of steps along the way that will build your skills and portfolio, as well as putting some money in your pocket and introducing you to some of the most passionate workers in the world.

In Australia alone, there are a range of independent animation companies that produce cartoons for the local market. Head overseas and you’ll find the number of opportunities to work in a studio increases, especially if you have picked up different techniques – in both 2D and 3D – along your journey so far.

Specific Roles

  • 3D Artist
  • Creative & Art Director
  • Creative Technologist
  • Game Designer
  • Game Developer
  • Illustrator / Cartoonist
  • Interactive Designer
  • Interface Designer
  • Level Designer
  • Mobile App Developer
  • Modeller
  • Motion Graphics Designer
  • Multimedia Director
  • Product Designer
  • UI/UX Designer
  • Visual Artist
  • Visual Effects Artist

Curriculum

Year 1

-

Understanding the principles of story telling and design

Digital Storytelling

Learn how to use storytelling elements such as plot and character to make engaging films and games. Students will learn the steps of developing an idea to a point that it can be produced. These steps include development of logline, treatment, script, storyboard and animatic. Students will also discuss interactive digital storytelling and the opportunities different types of media can offer.

Creative Drawing

Learn the elements of all art creation such as line, form, colour, texture, value and shape as well as different creative drawing styles using various techniques. Students will also be challenged to venture out of their comfort zones and broaden their understandings of styles and mediums, as well as develop their knowledge of theory and research on successful creative drawing.

Shooting and Editing

The key focus of this subject is the fusing of three elements: photography, cinematography and editing. In engaging with best practice and widely used industry techniques, ‘Shooting & Editing’ challenges students to take a quick glimpse of screen production. A key learning outcome is that students produce their own material, photographs and videos, and edit them for multiple modern screen media platforms.

Animation

Learn the processes used in animation. Explore the basic concepts and crafts of character design such as character animation, timing, movement, composition and background art.

Screen Language

Analyse and critique digital media using a theoretical framework of ‘Entertainment’. Learn how to differentiate genre and forms of narrative communicative meaning, and how to critique narrative structure and visual style in depth. Elements of storytelling (e.g. theme and motif, design elements, mise en scene) are incorporated into the studies as well visual coding within digital media.

Digital Images

Acquire a solid foundation of skills using industry standard graphic applications that include vector, pixel and image & text layout software applications such as Adobe CS products including Illustrator and Photoshop.

Game Design

Learn the principles of game design and how to apply these effectively to your own games. Review case studies of traditional and electronic games to modern games and contemporary industry standards. The outcome will be the ability for the student to design engaging and effective games and game mechanics.

Year 2

-

Take your production skills to the next level

Digital Pathways

Learn the pathways art has taken, influenced by remarkable individuals, culture, philosophy and historical events, to get to its contemporary forms. Develop an informed and knowledgeable vocabulary which will give you the ability to critique, discuss and review a wide range of visual culture and contemporary art practices. These tools and insights will enable students to better understand, and use contemporary aesthetics in digital media.

Design Principles

Learn the fundamental design principles such as colour, tone, shape, rhythm and texture and how to apply these principles across a range of contexts. Learn how to rationalise conceptual designs, be involved in constructive criticism activities in a professional and productive manner, and develop your own voice through exploration of design knowledge and theory.

Digital Audio Design

An introduction to the creative and technical aspects of sound in digital media. Build expertise in recording sound, processing sound and implementing it in a range of contexts. Learn to apply sound design principles which enhances and compliments communication, meaning and emotion in their works.

Entertainment and Media

Examine the role of entertainment and media in interactive media, build understanding of the key characteristics of entertainment, the history and evolution of different forms of entertainment. Explore the trends and issues that are shaping the global entertainment market, the role of producers in the commercialisation of the entertainment industry and the impact upon contemporary audiences.

Elective 1

Students may choose an elective from the approved elective subject list. Electives are subject to availability and certain electives have pre requisites. For descriptions please see the elective subject descriptions page.

Motion Graphics

Learn the skills required to create motion graphics. Learn how to deconstruct logos, build 2d characters, and prepare them for animation in Adobe After Effects and Cinema 4D . Learn how to work in 2.5d with a variety of files and make an animation that serves to entertain and inform.

Advanced 2D Animation

Learn how to plan, animate and composite a professional level 2D Animation. You’ll also learn the importance of sound design within your productions. Advanced 2D Animation continues on from 2D Animation. You’ll bring your storyboards from the previous semester to then refine and use to build a final animation production.

Animation Production

This course aims to integrate traditional and digital animation production techniques to produce an advanced, professionally finished animated outcome. You’ll identify and apply industry best practice to inform project development and complete your project. You will also develop documentation needed for publishing and distribution of your animated film.

Year 3

-

Take your toolbox into the real world

Decoding Media

Learn how to assess and critique a range of mass visual media including movies, TV, games and the internet. Learn how to source, interpret and apply qualitative and quantitative research methods and build understanding of the impact of politics, society and culture in an interactive media environment.

Electives 2, 3, 4

Students may choose an elective from the approved elective subject list. Electives are subject to availability and certain electives have pre requisites. For descriptions please see the elective subject descriptions page.

The Forge

Under workplace-like pressure, learn to combine your knowledge, skills and attitudes to fulfil a professional brief. The aim of this subject is to developing speed and efficiency, challenging students to succeed, fail, experiment and learn more about themselves and others, while working under conditions that more closely resemble a workplace. Where possible, students are mentored, critiqued and assessed by industry professionals.

The Launchpad

This subjects helps students search for employment and prepare themselves for employment. It is also meant to compliment “The Forge” explicitly teaching soft skills implicitly practiced in the projects.

Student Work

blueline

Apply Now

The next intake date for 2017

Monday 19 March

Apply Now →